After some time, I thought it's better to have sharper shadows from the sun. It gives more contrast to shadow and bring more balance to the focal points. Before I continue shading the rest of the objects and do final tweaking, I was also thinking why don't I just build the post pro work using Houdini's compositor. Taking the procedural workflow gives and advantage of flexibility, below are the compositing trees and results of the post color corrections.
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Compositing Tree |
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Wide Shot |
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Close Up Shot |
I'm pretty satisfied with the post color stuff, so I can just finish up the rest of the shading work and finalize the renders.