After some time, I thought it's better to have sharper shadows from the sun. It gives more contrast to shadow and bring more balance to the focal points. Before I continue shading the rest of the objects and do final tweaking, I was also thinking why don't I just build the post pro work using Houdini's compositor. Taking the procedural workflow gives and advantage of flexibility, below are the compositing trees and results of the post color corrections.
Close Up Shot
I'm pretty satisfied with the post color stuff, so I can just finish up the rest of the shading work and finalize the renders.
Finished with the layout and modelling stage. I'm now doing the shading and blocking the main colors and textures for the room. I've updated my Houdini Apprentice to 12.5 and I was impressed with some of the rendering improvements. And in the same time my Apprentice HD license were expired, thinking about buying it later since I'm planning to buy a new laptop with better specs.
I've made another progress by adding up more stuffs and also removed things that were not contributing much to overall image composition. Play around with camera framing as well. Houdini's switch camera node has been extremely useful to help visualizing different camera angles to capture the scene. Will be adding more stuffs like cloth, some pillows, books and other thing that can add up more to the richness of the scene.
I started a WIP forum in OdForce about demystifying archviz in Houdini. Well, it has been more than a year ago and finally after some time I finally got some time, bit by bit to build a scene from scratch and start layout and modelling it. I've done with the main furnitures. Still experimenting with different layout, cameras and objects for a good composition. Next step after I'm done with layout and modelling, that would be the most exciting part : Look Development!